![]() ![]() RL2 supports 15 new classes, with 15 distinct styles of play. ![]() Or sing and dance through danger as the joyous Bard. ![]() Take to the skies as a Dragon Lancer, striking enemies at massive speeds. Hide atop Ivy Canopies as the Ranger and rain poisoned arrows down on your foes. This is a world where improvisation, not memorization, is the key to success. New monsters, traps, and layouts await you every time you enter the Kingdom. Or take it slow and steady and build your character up until you’re ready for greater challenges. Go hard and fast, and dive deeper into the depths of a randomly-generated world. One daughter could be vampiric Ranger, while another could be a vegan Chef. Spend your inheritance, grow the family manor, and give your children a better fighting chance.Įach child is unique, with their own traits and abilities. That means it has all the trappings of a typical rogue-like, but with persistent upgrades, and persistent heirs. lengthy.Rogue Legacy 2 is a genealogical rogue-LITE. I am aware this is a vast over-simplification, but a full explanation would be. As you go, connect each new prefab to an existing prefab placed before it. ( ) Essentially you start from a given point, and continue adding prefabs into vacant spaces in the world until it's large enough for you. In its simplest form, this would probably look a lot like Primm's maze generating algorithm. A way of stitching them together into rooms Fill the array with a different prefab on each Z-index from (1).ģ. Storage device for holding your prefabs in your projectĪgain, assuming a tile-based world, I would use an array for this. If not, you're in for a rockier ride which will likely involve writing a basic level-editor to save the correct metadata for you.Ģ. If you can use tiles to build your world, brilliant - you can use a multi-line string to represent your prefabs. It depends on how you want to build your world. They're used a lot in roguelikes, and the community over at /r/roguelikedev recently had a Q&A on this very subject, it's well worth a read here (. ![]()
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